Projectiles are fired from player Ships and have a large variety of uses. There are over 30 unique Projectiles in the game, produced by modules in the Production Station. For example, some Projectiles apply direct damage, while others apply damage to an area. A variety of tactical and defensive projectiles are also available.

Most Projectiles can be "activated". When certain projectiles are activated, they could explode (causing damage), create gravity fields (to alter the course of other projectiles), or produce other effects depending on the type of projectile.


ThreadSpace: Hyperbol is a Projectile-Based Tactical game set in the distant future.

Players battle each other on roads in space, called Hyperchannels, as they pilot massive Ships capable of firing a wide variety of Projectiles.

Multiple Ships with varying attributes are at the player's disposal as they progress in level and earn credits throughout the ongoing war.

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