INFOSCREENSHOTSGAMEPLAYSTORYCOMMUNITYFORUMS
 
 
 
     
Production Station

To build more advanced Projectiles, a Production Station is needed. The Production Station Constructor is fired from the ship and deployed in a location of the player's choosing. A player can only have one Production Station at a time.

Once deployed, Production Stations can be moved around like Ships, and have armor and shields.

Once built, the Production Station has six slots for Production Station Modules. Each module produces a certain set of projectiles. Building more of the same module type provides a slight bonus, but will also limit the player's variety of Projectiles since there is only room in the Production Station for six modules.

After all six module slots are filled, the player can select one module to upgrade. The upgraded module will produce the Level 2 version of its Projectiles, which are basically stronger and often have additional functionality. A Production Station can only have one upgraded module.
 

     

ThreadSpace: Hyperbol is a Projectile-Based Tactical game set in the distant future.

Players battle each other on roads in space, called Hyperchannels, as they pilot massive Ships capable of firing a wide variety of Projectiles.

Multiple Ships with varying attributes are at the player's disposal as they progress in level and earn credits throughout the ongoing war.
 

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